The Top 50 Decks of Sun & Moon - Lost Thunder Part 1: Tier 3 29-50
- Draydon Davis
- Oct 18, 2018
- 4 min read
Disclaimer, if you can not respect the opinion of another player this article is not for you. If you think a deck is not on the list that should be or a deck is on the list that should not be, leave a comment to tell me why I'm wrong, if you're respectful I'll probably respond. Also, credit to LimitlessTCG for the English translated card scans.
There are a lot of decks in this tier and particular and a lot of these decks, especially the ones closer to the bottom of the list, just aren't likely to make much of an impact on the format. So for this tier I'm simply going to be stating the deck's strength (why it deserves to be on the tier list at all), and the deck's weakness (why it is so low on the tier list), as well as some new options the deck has (The bigger cards are the main attackers/support Pokemon, the smaller cards are new additions to the deck from Lost Thunder). Whereas for the other tiers I will be talking about decks in more detail. Lastly, it is worth nothing that because of Ditto Prism Star, thin stage 1 lines can be very easily teched into decks like Zoroark-GX for example. So when I call a deck Zoroark-GX/Insert Pokemon Here that doesn't mean you shouldn't play a thin line of Insert different Pokemon here.
Number 50. Alolan Ninetales-GX/Garbodor





Strengths: Hits good weakness, has good resistance, versatile, strong late game.
Weaknesses: Two different energy types needed, low damage output, dependent on what the opponent does.
Number 49. Zoroark-GX/Gardevoir-GX





Strengths: Bulky, consistent, conservative, high damage output, good type coverage.
Weakness: Linear, tight deck list, set up based, is outclassed by similar archetypes, poor top tier match ups, ability reliant, GX reliant.
Number 48. Sceptile-GX




Strengths: Mid game consistency, bulky, denies special energy, built in healing, immune to ultra beasts.
Weaknesses: Set up based, low damage output, linear, out classed by similar archetypes, weak comeback game.
Number 47. Zoroark-GX/Greninja-GX





Strengths: Aggressive, consistent, versatile, consistent damage output.
Weaknesses: Out classed by similar archetypes, easily disrupted, poor top tier match ups, ability reliant, GX reliant, tight bench, late game burnout.
Number 46. Zoroark-GX/Zygarde-GX





Strengths: Good type coverage, consistent damage output, self-sustaining.
Weaknesses: Inconsistent, poor top tier match ups, out classed by similar archetypes, bad weaknesses, linear, GX reliant.
Number 45. Lapras-GX/Quagsire





Strengths: Self sustaining, fast, versatile, high mobility.
Weaknesses: Inconsistent, easily disrupted, hits sometimes awkward numbers, item heavy, weak comeback game.
Number 44. Empoleon/Swampert





Strengths: High damage output, bulky, mid game consistency, single prize attackers, strong comeback game.
Weaknesses: Set up based, two stage two lines, tight deck list, dependent on what the opponent does.
Number 43. Magnezone





Strengths: High damage output, versatile, self sustaining, good resistance, strong comeback game.
Weaknesses: Inconsistent, set up based, vulnerable to ultra beast counters.
Number 42. Solgaleo-GX





Strengths: High damage output, self sustaining, bulky, good resistance, high mobility.
Weaknesses: Linear, set up based, tight deck list, ability reliant.
Number 42. Zeraora-GX




Strengths: Fast, aggressive, consistent, high mobility, flexible deck list.
Weaknesses: Bad weakness, item heavy, GX reliant, ability reliant, linear, late game burnout, poor top tier match ups.
Number 40. Zygarde-GX




Strengths: Hits good weakness, self sustaining, aggressive, flexible deck list, consistent damage output.
Weaknesses: Linear, tight bench space, GX reliant, low mobility, can hit awkward numbers, late game burnout, out classed by similar archetypes.
Number 39. White Kyurem




Strengths: Single prize attackers, flexible deck list, aggressive.
Weaknesses: Inconsistent, late game burnout, low mobility, tight bench space, out classed by similar archetypes.
Number 38. Lycanroc-GX/Garbodor





Strengths: Hits good weakness, has good resistance, versatile, good top tier match ups.
Weaknesses: Two different energy needed, low damage output, dependent on what the opponent does, inconsistent, easily disrupted.
Number 37. Mimikyu-GX/Tapu Koko





Strengths: High damage output, versatile, strong comeback game, consistent, high mobility, good type coverage, aggressive, multiple win conditions.
Weaknesses: Easily disrupted, fragile, weak early game, item heavy.
Number 36. Golisopod-GX




Strengths: Bulky, built in healing, consistent, fast, aggressive, versatile, immune to ultra beasts, flexible deck list.
Weaknesses: Weak comeback game, low damage output, easily disrupted, low mobility, outclassed by similar archetypes.
Number 35. Zoroark-GX/Decidueye-GX





Strengths: Consistent damage output, versatile, aggressive.
Weaknesses: Easily disrupted, inconsistent, bad weakness, item heavy, ability reliant, GX reliant.
Number 34. Tapu Bulu-GX/Vikavolt





Strengths: High damage output, good type coverage, aggressive, strong comeback game, built in healing options, self sustaining.
Weaknesses: Inconsistent, outclassed by similar archetypes, low mobility, linear, late game burnout, tight deck list.
Number 33. Rayquaza-GX/Magcargo-GX





Strengths: High damage output, self sustainable, strong comeback game, mid game consistency, built in outs to draw.
Weaknesses: Low mobility, set up based, bad weakness, outclassed by similar archetypes, linear, tight bench space, ability reliant, GX reliant.
Number 32. Rayquaza-GX/Venusaur





Strengths: High damage output, fast, built in outs to dead draw.
Weaknesses: Low mobility, bad weakness, outclassed by similar archetypes, linear late game burnout, ability reliant.
Number 31: Rayquaza-GX/Vikavolt





Strengths: Built in out to dead draw, high damage output, strong comeback game, self sustaining.
Weaknesses: Low mobility, bad weakness, tight bench space, ability reliant, inconsistent.
Number 30. Magcargo-GX





Strengths: High damage output, self sustaining, strong comeback game, built in out to dead draw, mid game consistency.
Weaknesses: Ability reliant, set up based, low mobility, outclassed by similar archetypes.
Number 29. Golisopod-GX/Garbodor





Strengths: Bulky, fast, aggressive, flexible deck list, strong late game, strong comeback game, good type coverage.
Weaknesses: Easily disrupted, low mobility, outclassed by similar archetypes.
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